woman wearing yellow long-sleeved dress under white clouds and blue sky during daytime

Artwork by Jason Kane

Jason Kane

Creative Director & Technical Leader

Film Projects

Fantastic Beasts: The Crimes of Grindelwald

Morphed star actors | Facial anatomical modeling

Designed and modeled architecture

Modeled 3D weapons, costumes, and armor

The Hobbit: An Unexpected Journey

The Hobbit: An Unexpected Journey

The Hobbit: An Unexpected Journey

Designed/Modeled Goblin Anatomy and Wardrobe

Jurassic World

Modeled elements of velociraptor anatomy

Jurassic World

Layout for CGI shots

Skyscraper

Modeled elements of architecture

Game of Thrones: Season 8

Modeled simulation geometry for dragons

Game Development

Lore: Onslaught of the Triad

Created a 130-page game design document. Basis of funding offer.

Rage

Designed components and modeled entire character.

Prey 2 - Human Head

Edited levels, designed environment lighting/color/effects

Game Prototype Project

Designed and modeled complex creature anatomy

id Software Demo

Modeled, textured, and illuminated real-time

Wolfenstein

Designed and modeled lead characters

Wolfenstein

Digitally sculpted creatures for the game

Activision-Blizzard : Raven Software

Created the bumper animation for Raven games

Stylized Valve Software Demo

Mobile gaming or performance gaming polygon count

HMI AND DESIGN

2024 Ford Bronco

Shader code, logic, design, modeling, real-time rendering, game engine logic

Ford Mach-E

HMI Shader code, logic, design elements, modeling, real-time rendering, game engine logic

Kitmoda

Designed the structure, legal basis, and all UI for complex 3D e-commerce site

Ford Mach-E

Coded dynamic shaders and effects to react to velocity and lateral movement.

2024 Lincoln Navigator

Coded custom particle system, gauge logic, and UI based on designs

CODE AND ENGINEERING

  • Coded 3D model library tools for AAA video game company

  • Coded procedural shaders to automatically texture environment objects

  • Wrote a custom file format and hemispheric lighting array tool for film company

  • Wrote custom player controllers in C# for a Unity game project

  • Coded UI within a Unity game project

Film and video game pipeline tools

Automotive

  • Created custom particle system for vehicle driver displays in production vehicles

  • Coded hundreds of fully custom complex GLSL shaders used to create production vehicle HMI

  • Created complex expressions and code to create speedometer, tachometer, and driver assist features for production vehicles

Genetic Algorithms - AI

  • Designed a large-scale genetic algorithm from scratch with hundreds of parameters

  • Ported genetic algorithms from Python to C++

  • Managed training of large-scale algorithms