Artwork by Jason Kane
Jason Kane
Creative Director & Technical Leader
Film Projects
Fantastic Beasts: The Crimes of Grindelwald
Morphed star actors | Facial anatomical modeling
Designed and modeled architecture
Modeled 3D weapons, costumes, and armor
The Hobbit: An Unexpected Journey
The Hobbit: An Unexpected Journey
The Hobbit: An Unexpected Journey
Designed/Modeled Goblin Anatomy and Wardrobe
Jurassic World
Modeled elements of velociraptor anatomy
Jurassic World
Layout for CGI shots
Skyscraper
Modeled elements of architecture
Game of Thrones: Season 8
Modeled simulation geometry for dragons
Game Development
Lore: Onslaught of the Triad
Created a 130-page game design document. Basis of funding offer.
Rage
Designed components and modeled entire character.
Prey 2 - Human Head
Edited levels, designed environment lighting/color/effects
Game Prototype Project
Designed and modeled complex creature anatomy
id Software Demo
Modeled, textured, and illuminated real-time
Wolfenstein
Designed and modeled lead characters
Wolfenstein
Digitally sculpted creatures for the game
Activision-Blizzard : Raven Software
Created the bumper animation for Raven games
Stylized Valve Software Demo
Mobile gaming or performance gaming polygon count
HMI AND DESIGN
2024 Ford Bronco
Shader code, logic, design, modeling, real-time rendering, game engine logic
Ford Mach-E
HMI Shader code, logic, design elements, modeling, real-time rendering, game engine logic
Kitmoda
Designed the structure, legal basis, and all UI for complex 3D e-commerce site
Ford Mach-E
Coded dynamic shaders and effects to react to velocity and lateral movement.
2024 Lincoln Navigator
Coded custom particle system, gauge logic, and UI based on designs
CODE AND ENGINEERING
Coded 3D model library tools for AAA video game company
Coded procedural shaders to automatically texture environment objects
Wrote a custom file format and hemispheric lighting array tool for film company
Wrote custom player controllers in C# for a Unity game project
Coded UI within a Unity game project
Film and video game pipeline tools
Automotive
Created custom particle system for vehicle driver displays in production vehicles
Coded hundreds of fully custom complex GLSL shaders used to create production vehicle HMI
Created complex expressions and code to create speedometer, tachometer, and driver assist features for production vehicles
Genetic Algorithms - AI
Designed a large-scale genetic algorithm from scratch with hundreds of parameters
Ported genetic algorithms from Python to C++
Managed training of large-scale algorithms