Creative Director & Technical Leader | Innovating in AAA Games, Film, & Automotive | AI Developer | Mentor & Multi-Industry Specialist | ZBrush, Maya, Unreal, Unity, C++, Python
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Jason Thomas Kane
Creative Leadership
Offering expert guidance in 3D art, creative direction, stakeholder management, and technical development for immersive experiences.
For over two decades, I've been a boundary-pushing innovator at the forefront of digital creation. From sculpting captivating characters for Hollywood films like The Hobbit and Jurassic World to designing user-friendly interfaces for cutting-edge vehicles like the Ford Mach E and Bronco, I thrive at the intersection of art and technology. My passion for problem-solving isn't limited by the tools at hand. Driven by a desire to understand the underlying systems, I delved into the fascinating world of machine learning. This exploration culminated in the creation of a complex differential genetic algorithm, a testament to my deep understanding of AI and its potential to revolutionize various fields. Whether I'm crafting efficient algorithms, sculpting captivating characters, or designing intuitive user interfaces, I bring a wealth of experience, a relentless drive to exceed expectations, and a proven ability to lead and inspire. Explore my portfolio and discover how I can turn your vision into reality.
Creative Direction
Software Engineering
Leadership and Team Management
Stategic Thinking
Team Building
Communication
Decision Making
Agile Project Management
Marketing
Automotive HMI
Budget Management
AI Engineering
Game Development
Feature Film CGI
Environment Art
User Interface Design
Game Lighting
Shaders GLSL HLSL
Game code
Tools pipeline development
Game Design Documents
Public Speaking
Narrative Design
Digital Sculpture
Look Development
Pixel Art
Generative AI
Teaching and Professorship
Skills
Software
Adobe Creative Cloud
Figma
Python - Pandas, PyTorch
C++
C#
Jira
Asana
Autodesk Maya
Adobe Photoshop
Adobe Premier Pro
Adobe After Effects
Unity
Unreal
Blueprints
Kanzi
Blender
Microsoft Office Suite
HTML
CSS
Perforce
"It was an absolute pleasure to work with Jason. Not only does he have the elusive blend of technical and artistic talent but he is a true collaborator ."
Testimonials
Robin Hackl
Founding Director / Visual Effects Supervisor at Image Engine - Feature Film Company
"Jason Kane worked at Raven for several years and I loved his work. He always did top notch 3d models and worked well with his team. He is a great talent to work with and his work is speaks for itself. I highly recommend Jason."
Founder - Vice President of Raven Software - Call of Duty
Brian Raffel
"In the many years that I have worked with Jason, he has displayed a large range of skills in shader programming. With his ability to manipulate vertices in the vertex shader, and apply color theory in fragment shaders, he has showcased numerous shaders for various design. This has included shaders for animating effects and workable UI elements both in 2D and 3D. Not only have these shaders been used in high level design but also optimized to perform well on a variety of different UI components. His shader programs are now the basis of effects in multiple vehicles clusters and interfaces.."
Benjamim Irmen
Technical Artist at Visteon Corporation - Fortune 500