Creative Director & Technical Leader | Innovating in AAA Games, Film, & Automotive | AI Developer | Mentor & Multi-Industry Specialist | ZBrush, Maya, Unreal, Unity, C++, Python

18,000+

LinkedIn Followers

Jason Thomas Kane

Creative Leadership

Offering expert guidance in 3D art, creative direction, stakeholder management, and technical development for immersive experiences.

For over two decades, I've been a boundary-pushing innovator at the forefront of digital creation. From sculpting captivating characters for Hollywood films like The Hobbit and Jurassic World to designing user-friendly interfaces for cutting-edge vehicles like the Ford Mach E and Bronco, I thrive at the intersection of art and technology. My passion for problem-solving isn't limited by the tools at hand. Driven by a desire to understand the underlying systems, I delved into the fascinating world of machine learning. This exploration culminated in the creation of a complex differential genetic algorithm, a testament to my deep understanding of AI and its potential to revolutionize various fields. Whether I'm crafting efficient algorithms, sculpting captivating characters, or designing intuitive user interfaces, I bring a wealth of experience, a relentless drive to exceed expectations, and a proven ability to lead and inspire. Explore my portfolio and discover how I can turn your vision into reality.

  • Creative Direction

  • Software Engineering

  • Leadership and Team Management

  • Stategic Thinking

  • Team Building

  • Communication

  • Decision Making

  • Agile Project Management

  • Marketing

  • Automotive HMI

  • Budget Management

  • AI Engineering

  • Game Development

  • Feature Film CGI

  • Environment Art

  • User Interface Design

  • Game Lighting

  • Shaders GLSL HLSL

  • Game code

  • Tools pipeline development

  • Game Design Documents

  • Public Speaking

  • Narrative Design

  • Digital Sculpture

  • Look Development

  • Pixel Art

  • Generative AI

  • Teaching and Professorship

Skills

Software

  • Adobe Creative Cloud

  • Figma

  • Python - Pandas, PyTorch

  • C++

  • C#

  • Jira

  • Asana

  • Autodesk Maya

  • Adobe Photoshop

  • Adobe Premier Pro

  • Adobe After Effects

  • Unity

  • Unreal

  • Blueprints

  • Kanzi

  • Blender

  • Microsoft Office Suite

  • HTML

  • CSS

  • Perforce

"It was an absolute pleasure to work with Jason. Not only does he have the elusive blend of technical and artistic talent but he is a true collaborator ."

Testimonials

Robin Hackl

Founding Director / Visual Effects Supervisor at Image Engine - Feature Film Company

"Jason Kane worked at Raven for several years and I loved his work. He always did top notch 3d models and worked well with his team. He is a great talent to work with and his work is speaks for itself. I highly recommend Jason."

Founder - Vice President of Raven Software - Call of Duty

Brian Raffel

"In the many years that I have worked with Jason, he has displayed a large range of skills in shader programming. With his ability to manipulate vertices in the vertex shader, and apply color theory in fragment shaders, he has showcased numerous shaders for various design. This has included shaders for animating effects and workable UI elements both in 2D and 3D. Not only have these shaders been used in high level design but also optimized to perform well on a variety of different UI components. His shader programs are now the basis of effects in multiple vehicles clusters and interfaces.."

Benjamim Irmen

Technical Artist at Visteon Corporation - Fortune 500